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School of Media Science to exhibit at Tokyo Game Show 2016 and organize game classes for elementary school children
The School of Media Science has a lead on other universities in offering a comprehensive education in game development.
As a showcase of its achievement, the school will exhibit work and research demos at the Tokyo Game Show 2016, the world's largest game event.
This year, Associate Professor Yoshihiro Kishimoto and students from the School of Media Science will also organize game classes for elementary school children at the event.
The work showcase will feature games developed by third year students as part of their group project assignments.
The research exhibit will show a range of research content from the School of Media Design's Media Contents and Media Technology Courses.
Visitors will be able to experience a variety of innovations, from technology that advances game experience and presentation to those for the future of gaming:
? Cutting-edge technological research to allow gaming a more anime-like feel
? Research to make use of analyzing the player's physiological data in game design
? Research on visibility in games that make use of head-mounted displays
? Research to enable high-end graphics
? Gamification research that uses the engaging power of games for other applications
In the game classes, Associate Professor Yoshihiro Kishimoto and students from the School of Media Science will organize sessions for elementary school children entitled "You be the game planner! Create your own level!" This is a unique endeavor that will allow children to not only enjoy playing games, but also experience what it is like to be a game planner by thinking about what makes games exciting and designing their own levels. (All classes are now full.)
The School of Media Science has recently adopted a distinctive ICT education program that effectively combines lectures and project work.
In game development as well, the courses combine project work that teaches necessary fundamental skills, lectures that enable a comprehensive accumulation of knowledge, and research development that examines the potential of future game development technology.
In 2004, the School of Media Science was the first game-related educational institution to be selected by the Ministry of Education, Culture, Sports, Science and Technology (MEXT) for the Support Program for Contemporary Educational Needs. In the 2011 school year, its cooperative curriculum proposal for linking vocational schools to industry was selected as a "hands-on endeavor developing human resources required for industry-academia collaboration," also by MEXT. The school's Tokyo Game Show 2016 exhibit will also display some of its endeavors in these fields.
Images from last year's game show
■Website of exhibited works at the Tokyo Game Show 2016
Tokyo University of Technology Booth
http://www2.teu.ac.jp/media/~mikami/tgs2016/
■TGS Kids Creator Club Website
http://expo.nikkeibp.co.jp/tgs/2016/public/family/creater.html
■Tokyo Game Show 2016 Information
Dates: September 17 (Sat) & 18 (Sun), 2016 [Public Day]
Venue: Makuhari Messe
School of Media Design Booth: Game School Area
Hall 2 Game School Area 2C-03
■Tokyo Game Show 2016 Website
http://expo.nikkeibp.co.jp/tgs/2016/
■School of Media Science Website
/gakubu/media/index.html