Change in society is continually driven by not only conventional forms of media such as TV broadcasts and newspapers, but also social media based on individual transmissions and content and media technologies that organically fuse video and computer graphics. In the Media Science Program, students learn about producing video, animation, and game content, as well as state-of-the-art media information technologies based on video, CG, audio and sound media processing technologies. In doing so, they acquire the ability to create innovative media content of their own. Students also learn about advertising design services and media communication technologies such as marketing and digital signage, and they acquire the ability to create methods for resolving social problems and creating new businesses and social services.
Features
Learning about Media Information Processing Technology and Media Communications
In this Master’s Program, to acquire high-level content production abilities, students learn about media information processing fields such as computer graphics, image processing, media signal processing, and audio processing, and media communication fields that handle such areas as language processing, communication, internet technology, sensing technology and media content. On the basis of such learning, students acquire the ability to develop such things as smartphone and tablet content, multimodal broadcasting information infrastructure, and applications.
Learning about Content Innovation
Based on digital media technologies, this Master’s Program nurtures expressive ability and originality geared to producing video images, web content, and interactive content.Students also learn methods for producing and utilizing content in broad-ranging social settings. A wide range of fields are targeted, including entertainment, business, education, medicine, international development, NGOs and more. Research based in demonstration experimentation is conducted, such as the production or evaluation of content that can impart order or emotional impact through applied experimentation using cutting-edge content and media technology capable of aiding in the resolution of social issues.
Learning about Advertising Innovation
Next-generation media technologies and appealing content facilitates innovation through linking people and expediting the union of ideas with entrepreneurship via unconventional methods. Advertising innovation can be found not only on the internet or in global networks, but also in more immediate areas such as community development, local shopping areas, and schools. In this Master’s Program, students learn advertising innovation that makes use of media technology, advertising services, and content.
Main Subjects
Research Project Subjects
Research Planning in Media Science, Research in Media Science I, Research in Media Science II, Research in Media Science III
dents set and plan themes and conduct research under the guidance of a tutor and over the two-year duration of the program. At the end of each semester, research presentation meetings are held so that students can present their research progress and achievements. At the end of two years of study, students write a master’s dissertation as the culmination of their research or create a tangible output of their creative efforts.
Specialist Subjects (example)
Visual Content Creativity
In the modern-day media-oriented society, “visual content” is a major driving force. A huge power shift is occurring from pre-existing media such as television, newspapers and movies to the social media that more intimately connects individuals. In this environment, anybody can become a content giver and so he sharing of information has acquired greater social importance. This course is composed of two themes: “Content planning and production” and “Conveyance of culture through distribution of content”.
Advanced Speech Processing
In the media processing of recent years, the framework of so-called machine learning, whereby computers automatically extract principles and laws from large quantities of data, has come to play an important role. In this course, students learn how various methods of machine learning are used with respect to audio and acoustic data. They also learn about such areas as data collection, labelling, extraction of characteristics and evaluation experimentation in preparation for performing machine learning.
Ad ×Tech
Students conduct research into new forms of advertising. Starting from the basics, they come to understand advertisements from diverse perspectives, including psychological and business based perspectives.
Faculty Profiles
Takashi OHTA
Human Computer Interaction
Yasunari OBUCHI
Acoustics and Speech Processing
Masanori KAKIMOTO
Computer graphics, Image processing
Tsukasa KIKUCHI
Contents innovation
Shungo SAKAKI
Macroeconomics
Miki SHINDO
Internet Marketing
Yuriko TAKESHIMA
Computer Visualization
Takuya TERASAWA
Computer Network/Internet, IoT (Internet of Things), Machine Learning
Hisakazu HADA
Media Art
Shinsuke MATSUNAGA
Instructional Media
Koji MIKAMI
Production Technology for Game, Anime, VR and so on
Akiko YAMAZAKI
Interaction Analysis, Multi modal analysis, Conversation Analysis / Sociology
Taichi WATANABE
Game Technologies, Real-Time CG
Mizuho IINUMA
Media and Society
Ken-ichiro ITO
Music
Mika ENOMOTO
Study of Multimodal communication / Linguistic Psychology, Conversational Analysis, Corpus Linguistics
Ikuko TSUBAKI
Image information processing
Minoru FUJISAKI
Creativity of Advertising
Kimiya FUJISAWA
GIS, Online service, AI
Miyuki MORIKAWA
Digital Journalism
Yoshihisa KANEMATSU
CG Animation, Support Method for Direction, Scenario Writing and Character Making
Hideki YOSHIOKA
Contents Business
Kunihiro KATO
Human-Computer Interaction
Kai LENZ
Content production technology
Seung-Tak Noh
Computer Graphics